Natasha Romanoff (
fallaces_sunt) wrote2014-04-03 10:28 am
Entry tags:
ten_fwd: application
Name: Ash
Email: ashmusing @ gmail.com
Character: Natasha Romanoff (fallaces_sunt), Marvel Cinematic Universe
Weapons: Widow Bites (a pair of taser-bracelets that she controls via Mad Soviet Science - i.e. bs-y explanation of brain + nerves in her wrist), several small, throwing taser-discs. ETA: As of re-entry post, she has another set of Widow Bites, two glocks with extra ammo, and a garrotte.
Possessions: TBA
Who/Why/How/What
Natasha Romanoff is primarily from the Marvel Cinematic Universe, but for the backstory I've developed, I've used some ideas and events from the comics. This may end up with a bit of Jossing re: her age as the movies keep coming out, but if need be, I'm more than happy to babble for another couple hundred words on why I feel VERY, VERY strongly about Natasha's WWII and Cold War background.
Natasha is a spy (read: con-artist and thief), assassin (read: paid killer), and something of a one-woman-striketeam who has no issue in taking on half a dozen armed guards – and winning. During her long life, she's used these skills both for causes and for money. As she is not fundamentally doing anything different working for SHIELD, I read her guilt as mostly built-up from a cause that betrayed her, and from plying her trade on the open market (mostly, but not entirely). Generally speaking, her moral centre is distinctly skewed, and her 'code' is imposed on herself to correct her somewhat MIA conscience.
This isn't to say she isn't loyal – she is. Despite the betrayals in her past, Natasha is at heart a believer. She is loyal to people now more than causes, but for those (very few) people, she will take on the world...or invading alien armies, or both. To those she calls friend, her snark is friendly, and her reserve turns warm and fond. She's the kind of friend who would turn up to someone's house and cook for them, even she won't always admit it. She's also more inclined to be entertained (be it black humour, surrealism, or more straight humour) by events; when she stops joking around, things are very, very serious.
In some ways, her personality is a wash of contradictions; an amoral loyalist, a survivor who chose to stay in a high-risk career, a highly erudite bruiser, and a controlled and skilful actor who nevertheless has a violent temper when it gets the better of her. A lot of that is a result of her upbringing: surviving until your mid-twenties underneath Stalin's rule is bound to completely screw anyone up, and she's doing pretty well despite that.
She also has had her mind played around with, and occasionally this leads to flashbacks, instability, and memory issues. The extent of her amnesia is something I'm looking forward to exploring, and it may lead to plot down the road.
In-game, she'll be brought in co-current with Steve Rogers, and playing them as bros who have been transplanted onto a spaceship is something that I'm excited about. Aside from that, I'm going to see how the next instalment of canon goes, toss ideas around with canonmates, toss her into the game, and see what happens.
SAMPLE
It was being A Day.
Report deadline, report meeting, new assignment, oh Agent Romanoff could you just translate this won't be a moment, the common room had run out of coffee, and her computer was updating. There was a contact to be met in half an hour, and no way is she in any mood to handle her.
Natasha takes a controlled breath, and slowly lets it out. Time to go up to the roof and clear her head.
(She resists climbing the elevator shaft just to avoid people, but only because she likes her jacket.)
She pushes open the door, steps out onto the roof –
This isn't the roof.
Natasha turns around quickly, only there is nothing behind her except a strange corridor. There'd been no sensation of movement, no disorientation, no gap in her memory except for the fact that between one breath and the next, she's found herself in a place she has never seen before.
Under the guise of moving her hands, she discreetly turns her taser-bracelets to stand-by. Further activation merely requires her to think it (thank you, Soviet Mad Science, except she's not even being sarcastic), which is always reassuring. Even if this is a hallucination, it's reassuring.
Cautiously, she picks a direction and starts to walk. She knows the dimensions of the roof, knows how far she has to walk before she'll reach the low wall, but even so, she places her feet down carefully.
It takes a few more feet than she'd like to find anything worth reading, but when she does, she stops again.
Stops.
Stares.
USS Enterprise?
Her thoughts rapidly turn Russian, and full of creative expletives. Outwardly, all she does is press her mouth together for a long moment.
If this is a joke, someone is going to find themselves assigned to monitoring the underground sea in Antarctica very, very shortly.
Email: ashmusing @ gmail.com
Character: Natasha Romanoff (fallaces_sunt), Marvel Cinematic Universe
Weapons: Widow Bites (a pair of taser-bracelets that she controls via Mad Soviet Science - i.e. bs-y explanation of brain + nerves in her wrist), several small, throwing taser-discs. ETA: As of re-entry post, she has another set of Widow Bites, two glocks with extra ammo, and a garrotte.
Possessions: TBA
Who/Why/How/What
Natasha Romanoff is primarily from the Marvel Cinematic Universe, but for the backstory I've developed, I've used some ideas and events from the comics. This may end up with a bit of Jossing re: her age as the movies keep coming out, but if need be, I'm more than happy to babble for another couple hundred words on why I feel VERY, VERY strongly about Natasha's WWII and Cold War background.
Natasha is a spy (read: con-artist and thief), assassin (read: paid killer), and something of a one-woman-striketeam who has no issue in taking on half a dozen armed guards – and winning. During her long life, she's used these skills both for causes and for money. As she is not fundamentally doing anything different working for SHIELD, I read her guilt as mostly built-up from a cause that betrayed her, and from plying her trade on the open market (mostly, but not entirely). Generally speaking, her moral centre is distinctly skewed, and her 'code' is imposed on herself to correct her somewhat MIA conscience.
This isn't to say she isn't loyal – she is. Despite the betrayals in her past, Natasha is at heart a believer. She is loyal to people now more than causes, but for those (very few) people, she will take on the world...or invading alien armies, or both. To those she calls friend, her snark is friendly, and her reserve turns warm and fond. She's the kind of friend who would turn up to someone's house and cook for them, even she won't always admit it. She's also more inclined to be entertained (be it black humour, surrealism, or more straight humour) by events; when she stops joking around, things are very, very serious.
In some ways, her personality is a wash of contradictions; an amoral loyalist, a survivor who chose to stay in a high-risk career, a highly erudite bruiser, and a controlled and skilful actor who nevertheless has a violent temper when it gets the better of her. A lot of that is a result of her upbringing: surviving until your mid-twenties underneath Stalin's rule is bound to completely screw anyone up, and she's doing pretty well despite that.
She also has had her mind played around with, and occasionally this leads to flashbacks, instability, and memory issues. The extent of her amnesia is something I'm looking forward to exploring, and it may lead to plot down the road.
In-game, she'll be brought in co-current with Steve Rogers, and playing them as bros who have been transplanted onto a spaceship is something that I'm excited about. Aside from that, I'm going to see how the next instalment of canon goes, toss ideas around with canonmates, toss her into the game, and see what happens.
SAMPLE
It was being A Day.
Report deadline, report meeting, new assignment, oh Agent Romanoff could you just translate this won't be a moment, the common room had run out of coffee, and her computer was updating. There was a contact to be met in half an hour, and no way is she in any mood to handle her.
Natasha takes a controlled breath, and slowly lets it out. Time to go up to the roof and clear her head.
(She resists climbing the elevator shaft just to avoid people, but only because she likes her jacket.)
She pushes open the door, steps out onto the roof –
This isn't the roof.
Natasha turns around quickly, only there is nothing behind her except a strange corridor. There'd been no sensation of movement, no disorientation, no gap in her memory except for the fact that between one breath and the next, she's found herself in a place she has never seen before.
Under the guise of moving her hands, she discreetly turns her taser-bracelets to stand-by. Further activation merely requires her to think it (thank you, Soviet Mad Science, except she's not even being sarcastic), which is always reassuring. Even if this is a hallucination, it's reassuring.
Cautiously, she picks a direction and starts to walk. She knows the dimensions of the roof, knows how far she has to walk before she'll reach the low wall, but even so, she places her feet down carefully.
It takes a few more feet than she'd like to find anything worth reading, but when she does, she stops again.
Stops.
Stares.
USS Enterprise?
Her thoughts rapidly turn Russian, and full of creative expletives. Outwardly, all she does is press her mouth together for a long moment.
If this is a joke, someone is going to find themselves assigned to monitoring the underground sea in Antarctica very, very shortly.
